This added a larger section of open water between one side of the pier and a small stub-end yard. The section of water will serve as a lift out access section. Along with the pocket-sized yard and lead track to the Navy Pier trackage, I included a depot, freight house and team track with loading dock, small loco servicing area with turntable, water and fuel in the Blackwater town section. The former track plan included a couple industries for the Blackwater and Southern crew to switch, but between the logging trains and the Navy dock switcher and speeder service to and from camp to Blackwater and passenger trains and mixed freights to and from Blackwater and staging, I think there will be plenty to do!
The one stickler was trying to figure out how to get staging into the plan so that it could be used several ways to aid operations. One: As the line from Blackwater to the (off layout) lumber company saw mill,. Two: As the logging operations spur to the woods, and Three: As the 'rest of the world' connection for the narrow gauge common carrier Blackwater & Southern Railroad.
The way I have designed the town of Blackwater with the staging and Junction tracks, trains don't need to back in, but locos have to make a run-around move to get to the "right" end of their trains from the trip up to Mosquito Creek Camp, for an example. I don't like switching puzzles on model railroads. The real railroads try to make track arrangements as simple as possible (for the most part) and I want to do the same on my layouts. Staging will be a four-track stub yard that will be sufficient to hold the arriving and departing trains during an operating session. I might try a sector plate or a transfer table at the end of the yard to move "trapped" locos around their trains and minimise man-handling...depending on how much actual room I end up having under the layout at that section.
I'm always open to comments and ideas, so let me know. Drop me an email at: firstname.lastname@example.org